

Watermelon Breaker
Training Cards
Special Ability
1) Support Event "Watermelon Breaker #3"
- Guaranteed to occur early in Training
- Intelligence increases by "10 billion"
- Speed increases by "10 billion"
- Technical increases by "5 billion"
- Obtain "1,000" FLOW Points
[Training Level: Lv. 65 or higher]
- Obtain "1,000 (2,000 Total)" FLOW Points
[Training Level: Lv.100]
- Obtain "1,000 (3,000 Total)" FLOW Points
- Obtain gold skill "Watermelon Breaker"
- Obtain gold skill "Sizzling Beach Dash"
2) Special Event "CRASH[Watermelon Breaker] "
"PLAN: FLOW and Challenge W"
- Occurs from the middle phase of Training onward
- Occurs up to 1 time
- Obtain "25,000" FLOW Points
Ability Unlocks
At Lv.1: 500 pieces remaining



| Milestone | Pcs | Copies |
|---|---|---|
| To unlock | 25 | 1 |
| To reach Lv.100 | 250 | 11 |
| To reach Lv.120 | 350 | 15 |
| To reach Lv.150 | 500 | 21 |
Training Abilities
Training Skills
When activated, boost the Shot Block success rate of this player for this Shot Block. [Max activations: limitless]
When the ball is near your team's goal, this skill activates and increases the Intelligence of this player for a certain period. [Max activations: 4 times]
When activated, improve Speed-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]
When skill activates, the Speed of all allies increases for a while. [Max activations: twice]
Boost Technical stat of this player during a match. [Max activations: once]
For a short time after an Attack when the skill is activated, decrease the match-up opponent's Technical, Speed, Physical, and Kick Power. [Max activations: once]
When the ball is near your team's goal, this skill activates and increases the Intelligence and Shot Block success rate of this player for a certain period. [Max activations: twice]
When Stamina drops significantly, restore own Stamina and increase own Attack success rate during a match.[Max activations: once]
For a short time after an Attack Stop when the skill is activated, decrease the match-up opponent's Technical and Attack success rate. [Max activations: twice]



Enhancement Cost
Cost to reach Lv.2
Total to max (Lv.1 → 150)