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Are We Good to Go Now!?

Are We Good to Go Now!?

SSR07-03-2025

Training Cards

Special Ability

1) Support Event "Are We Good to Go Now!?#4-2"

- Inspiration obtained

"Speed growth +120"

- Enter Condition "AWAKENING"

- Turn Extension "2 Turns" obtained


2) Support Event "Are We Good to Go Now!?#3"

- Turn Extension "2 Turns" obtained

Ability Unlocks

At Lv.1: 300 pieces remaining

Piece
25 to unlock
Piece
300 to max
Piece
325 total · 13 copies
MilestonePcsCopies
To unlock251
To reach Lv.10030013

Training Abilities

Lv./ 100
Training Speed Boost Up210%
Training Intelligence Boost Up210%
Ultra Shuttle Run Speed boost400%
Mental Imagery Training Intelligence boost400%
Constant Speed Boost Up2500%
Constant Intelligence Boost Up2500%
Training BonusUnlocked at Level 40
Special Lecture BonusUnlocked at Level 65
Are We Good to Go Now!?Unlocked at Level 80

Training Skills

Midfield compatibility: 〇

If this player is in the Midfield position, their range of vision expands during a match and their playing improves. [Max activations: once]

Defense compatibility: 〇

If this player is in the Defense position, their range of vision expands during a match and their playing improves. [Max activations: once]

Cross-pass AdeptLv.50

When activated, boost the Nice Pass occurrence rate for this cross-pass by this player. [Max activations: limitless]

FortitudeLv.50

When activated, improve Physical-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]

BoldLv.100

When activated, boost chance of this player showing their true talents during this match-up. [Max activations: limitless]

AlertLv.100

When activated, improve Technical-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]

One Big StepLv.100

When activated, boost the Dribbling Speed of this player during this Attack, allowing them to carry the ball further upfield. [Max activations: limitless]

Intense CoachingLv.100

When playing as MF, triggers a skill when the opponent scores a goal, making it easier to attempt own dribbles during the match. Furthermore, slightly increases the attack success rate and Dribble Speed for all allies, allowing the ball to be carried further forward. [Max activations: once]

Are We Good to Go Now!?
Piece
×25 to unlock

Enhancement Cost

Cost to reach Lv.2

Blue Lock Coin
100Blue Lock Coin
[Are We Good to Go Now!?] Specific Enhancement Materials
5[Are We Good to Go Now!?] Specific Enhancement Materials

Total to max (Lv.1100)

Blue Lock Coin
495.0KBlue Lock Coin
[Are We Good to Go Now!?] Specific Enhancement Materials
10.0K[Are We Good to Go Now!?] Specific Enhancement Materials