

Are We Good to Go Now!?
Training Cards
Special Ability
1) Support Event "Are We Good to Go Now!?#4-2"
- Inspiration obtained
"Speed growth +120"
- Enter Condition "AWAKENING"
- Turn Extension "2 Turns" obtained
2) Support Event "Are We Good to Go Now!?#3"
- Turn Extension "2 Turns" obtained
Ability Unlocks
At Lv.1: 300 pieces remaining



| Milestone | Pcs | Copies |
|---|---|---|
| To unlock | 25 | 1 |
| To reach Lv.100 | 300 | 13 |
Training Abilities
Training Skills
If this player is in the Midfield position, their range of vision expands during a match and their playing improves. [Max activations: once]
If this player is in the Defense position, their range of vision expands during a match and their playing improves. [Max activations: once]
When activated, boost the Nice Pass occurrence rate for this cross-pass by this player. [Max activations: limitless]
When activated, improve Physical-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]
When activated, boost chance of this player showing their true talents during this match-up. [Max activations: limitless]
When activated, improve Technical-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]
When activated, boost the Dribbling Speed of this player during this Attack, allowing them to carry the ball further upfield. [Max activations: limitless]
When playing as MF, triggers a skill when the opponent scores a goal, making it easier to attempt own dribbles during the match. Furthermore, slightly increases the attack success rate and Dribble Speed for all allies, allowing the ball to be carried further forward. [Max activations: once]



Enhancement Cost
Cost to reach Lv.2
Total to max (Lv.1 → 100)