

It Isn't Finished Yet
Training Cards
Special Ability
1: Support Event "It Isn't Finished Yet #5-3"
- Gain the Inspiration:
"Blue Lock Man Shot Practice Stats boost 450%"
- Enter the "Gold Concentration Zone"
- Enter the "Condition "AWAKENING"
- Gain two gold skills
[Training Level: Lv.100]
Gain the gold skill: "It Isn't Finished Yet"
2: Support Event "It Isn't Finished Yet #4-2"
- Gain the Inspiration:
"Kick Power growth +1280"
- Enter the "Condition "AWAKENING"
[Assigned to Training Player: [Parabola-Drawing Kick] Rin Itoshi]
- Gain the gold skill: "Desperation"
3: Support Event "It Isn't Finished Yet #3"
- Gain Turn Extensions: "3 Turns"
[Trigger Timing]
"To the World"
After winning the Last Match 2, before starting the Last Match 3
"SAVE BLUELOCK"
After winning the Climax Battle 2, before starting the Climax Battle 3
"BEGINNING THE STRIKER"
After winning the Striker Test 2, before starting the Striker Test 3
Ability Unlocks
At Lv.1: 300 pieces remaining



| Milestone | Pcs | Copies |
|---|---|---|
| To unlock | 25 | 1 |
| To reach Lv.100 | 300 | 13 |
Training Abilities
Training Skills
If this player is in the Midfield position, their range of vision expands during a match and their playing improves. [Max activations: once]
If this player is in the Defense position, their range of vision expands during a match and their playing improves. [Max activations: once]
Chance to boost the stats of this player temporarily when their Stamina is full. [Max activations: once]
Goals scored by this player's team may restore this player's stamina. [Max activations: three times]
When activated, improve Speed-focused Attack Stopping rate for this Attack Stop by this Player. [Max activations: limitless]
When this player scores a goal, boost their stats for the rest of the match. [Max activations: once]
When activated, greatly boost the Kick Power and Speed of this player for a short time. Furthermore, boost the Shot Range of this player for a short time. [Max activations: once]
Boost Kick Power and Stamina of this player during a match. [Max activations: once]
Chance to boost the Shot Range of this player when the Opposing Team is in the lead. [Max activations: limitless]



Enhancement Cost
Cost to reach Lv.2
Total to max (Lv.1 → 100)