

Imaginary Friend
Training Cards
Special Ability
1: When the Event "Imaginary Friend #5-3" occurs due to the Special Support Card "Imaginary Friend", a special gold Concentration that is easy to continue is guaranteed, and the Condition "AWAKENING" will begin!
2: The Event "Imaginary Friend #3" triggered by the Special Support Card "Imaginary Friend" will be guaranteed to occur between the victory of the second match and the start of the third match of "To the World", between the victory of the second match of the Climax Battle and the start of the third match in Training "SAVE BLUELOCK", and between the victory of the second match of the Striker Test and the start of the third match in Training "BEGINNING THE STRIKER"!
When this Event occurs, 3 turns of Turn Extension will be guaranteed!
* If multiple Players / Support Cards are included which possess Events occurring on the same turn, only one of their Events will occur on said turn. Other Events which would occur on said turn will not occur. For Events where "Enhance level" is a condition, priority will be given to the occurrence of Events with higher Enhance levels required.
3: When the Event "Imaginary Friend #4-2" occurs due to the Special Support Card "Imaginary Friend", Inspiration of "Technical growth +720" is granted to one of the Training Cards!
4: When training with the Training Card "Playfulness" owned by the Special Support Card "Imaginary Friend", there is a chance that you will get the gold skill "Imaginary Friend"!
Ability Unlocks
At Lv.1: 300 pieces remaining



| Milestone | Pcs | Copies |
|---|---|---|
| To unlock | 25 | 1 |
| To reach Lv.100 | 300 | 13 |
Training Abilities
Training Skills
If this player is in the Midfield position, their range of vision expands during a match and their playing improves. [Max activations: once]
If this player is in the Defense position, their range of vision expands during a match and their playing improves. [Max activations: once]
Chance to boost the stats of this player temporarily when their Stamina is full. [Max activations: once]
Goals scored by this player's team may restore this player's stamina. [Max activations: three times]
When activated, boost the Interception success rate of this player for this Interception. [Max activations: limitless]
When activated, decrease the Interception rate for this pass by this player. [Max activations: limitless]
Boost Technical stat and Stamina of this player during a match. [Max activations: once]
When activated, boost Technicals and Attack success rate of this player. Lasts until the end of this offensive push. If Attack is successful, boost distance which ball is carried upfield. Additionally, boost Pass success rate of teammates until the end of the match. [Max activations: once]



Enhancement Cost
Cost to reach Lv.2
Total to max (Lv.1 → 100)