

Come and Get Me
Training Cards
Special Ability
1) Reach Lv.80 or higher with Special Support Card "Come and Get Me" to add effect "Training Condition Consumption Down", which can reduce condition consumption by up to 10 points, to Training Cards that include its specific Training Ability "Come and Get Me"!
2) Events "Come and Get Me #5-2 & #5-3", triggered by Special Support Card "Come and Get Me", occur more easily between the middle and later part of training!
Additionally, in "Come and Get Me #5-2" you can get a Turn Extension of 3 turns!
* In case you obtain multiple Turn Extensions due to the effects of other players/Special Support Cards, note that only a maximum of 10 turns can be added in total.
* When the extended turns end, it is possible to obtain Turn Extension for a maximum of 10 turns again until you reach the next specific turn.
3) In event "Come and Get Me #5-3", triggered by Special Support Card "Come and Get Me", you can obtain the newly-introduced gold skill "Overwhelming Decisiveness"!
4) In event "Come and Get Me #5-3", triggered by Special Support Card "Come and Get Me", a Gold Concentration Zone is guaranteed to occur, and you're also guaranteed to enter condition "AWAKENING"!
Ability Unlocks
At Lv.1: 300 pieces remaining



| Milestone | Pcs | Copies |
|---|---|---|
| To unlock | 25 | 1 |
| To reach Lv.100 | 300 | 13 |
Training Abilities
Training Skills
If this player is in the Midfield position, their range of vision expands during a match and their playing improves. [Max activations: once]
If this player is in the Defense position, their range of vision expands during a match and their playing improves. [Max activations: once]
Chance to boost the stats of this player temporarily when their Stamina is full. [Max activations: once]
Goals scored by this player's team may restore this player's stamina. [Max activations: three times]
When activated, boost the stats of this player during this Attack. [Max activations: limitless]
When activated, boost the stats of this player after receiving a pass. Lasts until the end of this offensive push. [Max activations: limitless]
When activated, boost the Interception success rate of this player for this Interception. [Max activations: limitless]
When activated, decrease the Interception rate for this pass by this player. [Max activations: limitless]



Enhancement Cost
Cost to reach Lv.2
Total to max (Lv.1 → 100)